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For anyone who ends up in this rabbit hole: EventSystem.current.currentSelectedGameObject.GetComponent<Button>().onClick.Invoke();
Just came across this when switching to VS-2022. thanks.
Can Confirm this is happening to me in Version 2021.1.7f1. Recreated project in a new scene still occurring. Thought it might be an EventSystem...
Okay! Super easy with the LeanSelectable.IsSelected interface! thank you!
Hey Guys, I have three objects using Lean_Drag_Line, and I was wondering if there was a way (using leantouch methods) to make only one selectable...
Thank you! I was breaking my brain trying to remember this.
I needed the same thing. This book helped me quite a bit once I was familiar with OO programming. It sets a foundation for the basics of...
Check out Colyseus.io it's a NodeJS based server that has a Unity SDK and there's pretty good documentation.
If it's a master/client setup PUN should be a good enough solution. Is there a reason you need to avoid photon?
What I'm trying to do: I want to have 2d objects move around in 3d much like DaggerFall (https://www.reddit.com/r/daggerfallunity/). These won't...
Well... I just realized my own mistake. eulerAngles does all the dirty work. public float deg; public float speed; public float...
What I wanted was to have an object Start (eventually instantiated or pooled) with a random Y direction. I have this working properly in my scene...
This helped a lot thanks! How would I clamp movement? Let's say I wanted to restrict movement to Horizontal panning only? Kind of like Neko Atsume?
I recently ported my project over to the Daydream Technical preview build. The only major issue I've seen with this build is some screen tearing...
Here's the Movement controller script. Please tear it a new one. :D using UnityEngine; using System.Collections; using...
I'm using Force to gain momentum but I can't seem to smooth out the frame stutter. http://reeltrash.com/hoverboard-prototype/ [IMG] added a...