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I think you are being totally blind to the issue here. Yes there are ways to do what people are asking. However it is inconsistent with other...
I have a Scriptable Tile that inherits from Tile. How do I get a reference to its tilemaps parent grid?
I think we might be talking about different things. I am using the built in Unity Tile Map and using Custom Tiles with it.
How do I get hold of the tile maps to put them in the array? I only appear to have access to the current tiles tilemap
But isn't the ITilemap property on GetTileData() the tilemap that the current tile is on? I am using custom tiles not rule tiles.
I have two tilemaps. One is the walls and the other the floor. I have custom tiles for the wall so that they automatically create corners etc as...
How do I find the tile that I collided with when it is a trigger? I can only seem to get hold of the tilemap gameobject. Either that or stop the...
public override bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData) { if...
No. It seems like that would be counter intuitive as the documentation says "The start time of the animation. The animation will begin at this...
I have tried setting tileAnimationData.animationStartTime to various figures (I am trying to get the map tiles to start their animations at...
Ok, I have deleted and recreated the tile palettes along with their assets. The artefacts I was getting previously have gone but there is a major...
Yes it does. They are both 30*30. I have just created a duplicate palette and it overwrote some of the assets. Re-Running the game seems to show...
I set my tile pallet by dragging in a single spritesheet. When I paint my tiles in the editor they all look great. However when I run the game,...
You can use multiple tile maps under one grid and each one of these can have its own tag, collider etc. So what I have done is have walls on one...
Yes I did sort of expect to see a collider per tile. However this was not the issue. Basically there seemed to be some corruption with the scene...
I have a player object which has a boxcollider2d and a rigidbody2D and a tilemap with a tilemapcollider2d set to trigger. The issue is that the...
Thanks, I will take a look at that.
Does no one know anything about this? It seems like it is a pretty fundamental feature, yet I can not find any documentation explaining how to do it.
I need to add script components and colliders etc to the tiles in my tile pallet. How do I do this?
I have a warning on my menu scene about multi event systems. I assume it is to do with unity ui conflicting with incontrol. How do I integrate...