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@MacFBG, according the to Unity Issue Tracker, it looks like this bug has been fixed in Unity 5....
I'm seeing a similar issue on WebGL, although it appears even without a character controller....
Unity WebPlayer relies on a technology called NPAPI. Chrome removed NPAPI support. 64-bit Firefox does not support NPAPI. 32-bit Firefox now...
Getting the same stacktrace on Unity 5.2.0f3. Same symptoms, and possibly the same issue as the OP's. Can reproduce by entering special...
Posting this here, in case anyone else gets confused like I did. Using Toggle or Button without an enabled image component on itself or a child...
Wonderful, thank you!
Please add this, as it is very needed. I added a ticket, so if you need this, please vote:...
I have file a bug report. https://fogbugz.unity3d.com/default.asp?726625_a67h3u8ri1h0lsmm No response needed, I am posting this in case others...
That makes sense. So how about adding some documentation about it, then?
The downgrade from Pro to Personal happened to me again. It might have been caused by me deleting the Library folder.
So, FYI, using this flag will disable asm.js optimizations. This supposedly makes your player much slower. I have not seen much slowness, but...
The code? You would place it in an editor script. Possibly, you could put it in an editor script to build your player...
If I understand it correctly, using PlayerSettings.SetPropertyString("emscriptenArgs", "-s ALLOW_MEMORY_GROWTH=1",...
This bug affects at least 5.1.0f3, 5.1.1f1, and 5.2.0b4 This only happens in one of my projects, and I was not able to reproduce it in other...
In windows WebGL builds, after setting the value of Screen.Fullscreen to true, the player will never actually go fullscreen until the user...
Thanks all, I was able to get it to work. I had been using Unity Betas on this machine very recently, so my machine must have been activated to...
I have a valid Unity PRO license, and have logged in to the correct Unity account in the Unity Editor start-up window. But Unity 5.2.0 beta 4 will...
Our app, which works fine in 5.1.0f3, just shows a screen full of artifacts in 5.2.0b2 WebGL builds. It doesn't even show the simple loading...
http://fogbugz.unity3d.com/default.asp?711881_qcepvl7qn6msmggg You can see the word "cancel" in the fogbugz screenshot should all appear on one...
Having the same problem on windows & 5.1.0f3. Seems to be a known issue:...