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https://i.imgur.com/Fiq1EUB.gif Wtf? I think i tried all import options. theres no way to disable this ..
how do you achieve effect of 'stopping animation' eg after the end of it, but in blendtree? i think i know how to do this without blend tree...
how did you achieve the effect that centipede stays at its last leg it moved when it changes into idle state? eg human takes his leg back, what to...
what it does for humans? it seems like its working fine for monsters, but useless for humanoids
not the first time im unable to use newest stable unity version becacuse of one of the assets I use. actually i already confirmed myself that...
basically now it works like this: load 10 release 10 10 textures got cleaned from memory load 10 release 9 no textures got cleaned (calling GC...
what should i do in this situation? character with skinnedmeshrenderer with runtime reduction suddenly he changes one of his items new item has...
even with pack separately, as far as i know, you still need to destroy/unload all objs from given group before it frees memory
My problem with groups is that its based on the idea of grouping related items together, so that the whole group will free memory when every...
[SPOILER] [SPOILER] [SPOILER] [SPOILER] [SPOILER] on Play character seems to be super down scaled (barely visible) and rotated on X axis by 90...
it seems simple movement animation is possible but what about IK and masks, blending and layers? i forgot to mention these in original posts, but...
Are animations made via SMR+animator+unity's IK working in dots? i mean if theres a component (or components) that can do all of these things?
i also tested 2021.1.0 and 2020.3.0 which is an LTS, i got bugs in both of them, and errors with nulls, as i follow through the tutorial do i...
Hi im new, following the vids from your site, why am constantly getting error after dragging UMADynamicCharacterAvatar to the scene? Unity 2021.2.0f1
what about multi scene physics? cant this theoretically create infinite collision layers? (using scenes as collision layers, 1 scene = 1 layer)
collision layers do the job but theres only few of them (32 max) i can ignore objs one by one but thats just crazy, as i would have to ignore...