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I played around with this a bit more and found that using a SkinnedMeshRenderer does work, but the behaviour was not entirely as I expected. To...
Thanks for your reply, Aras. I am definitely still missing something however. I tried moving the compute shader callback into the...
I have been having difficulty getting any results using SkinnedMeshRenderer instead of the regular MeshRenderer. The mesh appears unchanged....
Any news on using this with a SkinnedMeshRenderer for motion vector support?
I tried it out with a regular MeshRenderer first. Modifying the mesh vertex data using a Compute Shader is working very smoothly! I also tried to...
I think my use case is relatively basic. I would like to animate a mesh using a custom compute shader. The goal for me is to implement a more...
Hi Aras, Thanks for picking this up :) Looking forward to try this out.
Thank you, that is great to hear!
I am working on a project that performs manual skinning for meshes. For performance reasons this is currently running on the GPU through Compute...
Unity's shadows from directional lights seem to suffer from a loss of precision when rendering (very) large scenes. The shadow no longer correctly...
I am experiencing a similar problem with shadows when using a large plane for an ocean. This has little to do with lightmapping or geometry. It...