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PROBLEMS SOLVED! BIG THING I DIDN'T REALIZE! my gravity "velocity.y += gravity * Time.deltaTime" was affected by deltaTime and i didn't apply the...
Using your new code: super fast problem happening again, jumping also super high. Earlier I meant the player is moving faster than unchanged...
Now when slowmo is active the player is moving faster but still slower than what normal speed speed should be, and also jumping higher than it...
by timeScale you mean Time.timeScale right? controller.Move(velocity * (Time.deltaTime + 1-Time.timeScale)); Moves normal when it's not active...
I'm working on an action sidescroller(works on a 2D plane, 3D graphics) where the main mechanic is that you can slow down time, i.e. Player stays...