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Thanks for the conscious knowledge of the procedure. Here's the code I had, which had some of that (evidently not all): forward =...
I've got a projectile named "D1hook" moved by a Rigidbody's "AddForce" command, and it's fired by an AI named "dem1", and it moves very quickly. I...
I think I may have found the problem. I remember when i made the animations, months ago, I painted the skeleton weights differently partway...
Anyone?
Is there any additional information you guys need? It's been over a half hour and i haven't gotten any answers.
Those are my Unity settings. I even switched my animator controller, re-imported not only the animation but also the model it belongs to. I'm...
I've got a scene, and i've got two enemies as well as the player. For the second enemy and player, all animations work right. For the first enemy,...
void Start () { playerHealth = 20; } void OnTriggerEnter (Collider Other) { if (Other.tag == ("eyelasertag")) { Destroy (Other.gameObject);...
I copied them right, but after they didn't work, I tried to switch some stuff to make it work.
Hello?! How do I fix this?
public AnimationClip anim; void Start() { GetComponent<AnimationClip>(); } void update() { } } Okay, I...
I don't understand what to do.
public Animator anim; void Start() { anim = GetComponent<Animator>; } void update () { if...
I've seen the Animation Scripting Tutorial in the beginner series, read a bunch of questions, and seen the doc (the doc I can't make sense of, cuz...
As a side-note, did anyone notice the Grammar error in the Questions section where, as a new user, " The question is waiting approval by a...