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Ah, thank you! I had played with those a little but I think what's happening is that a plugin type that I'm deriving this custom inspector from is...
Hello there! I would like to spawn some dummy GameObjects in my scene when a particular Custom Inspector is opened, and destroy them when it is...
Hey Gentlymad, having the same problem here, can't even implement a basic singleton version of the NetworkBehaviour class. Bump for Unity...
Just found out my problem, I was using static variables for a lot of things without realising they have permeance between scenes. Sorry about that!
Will do when I get chance tomorrow. Thanks!
GameManager is a GameObject with a script of the same name. It is loaded with the scene, nothing in the game uses DontDestroyOnLoad. When I tried...
When I try to simply reload the current level with the new SceneManager, it resets the scene's GameObjects in the scene, but doesn't reset their...