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Thanks for the advice! I'm still getting the exact same behavior with this implementation though. private void OnSceneGUI() {...
I'm creating an editor script that translates objects with hotkeys and mouse instead of having to click and drag a gizmo. The user can select an...
Sorry for the bump, but I made some progress and figured it'd be useful to share it. Turns out the my setup with layout groups isn't the issue at...
[ATTACH] All relevant objects are located under this canvas.
I slapped together an editor script to read the world position values from the rect transform in the inspector. It appears to show the correct...
My setup is a ScrollView, with a GridLayoutGroup inside it's content panel. The GridLayoutGroup has a content size fitter to make it stretch...
I have a list of buttons arranged in a grid layout inside of a scrollview. I'm attempting to create an arrow in the UI to show what item in this...
I'm writing a custom editor for the Transform component that uses hotkeys to select the axis, and moving the mouse to actually translate the...
Ooh, interfaces were the right move! Works brilliantly now. Thanks for the help! I'll include the finished scripts below for anyone that wants...
This is SO CLOSE. Fixes the issue with selecting the SO in the object picker. I'm stuck on the last piece of C# though. public abstract class...
Going off Ryan Hipple's fantastic demonstration of using Scriptable Objects for handling events, I attempted to make it generic so I could start...
Thanks for the response! When I reapply the layers in the terrain component, it works for a while. But often after reloading the scene, the...
I upgraded to RTP 3.3q from RTP 3.3n in 2019.3.2 today, and I'm experiencing strange issues. In the first image, you can see my terrain textures...