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Disregard my question, I just resolved it... In my case I just had to remove the "Flare Layer" component that was attached to the main camera of...
Did you ever figure this out? I've been having the same issue since I updated my project to the latest version of Unity.
Thanks man, I was having this issue with Unity 2019.4.1 (LTS). In my case, the option to enable Metal compatibility wasn't available in a...
I hope so... In the meantime, you could try using Screen Space - Camera. See the excerpt from a previous post below for more info. "In the...
In the example you provided, I'd image that expanding the strokes to objects (mountain) in your design program will probably fix the issue. What...
Update: In the meantime, I was able to switch from Screen Space - Overlay to Screen Space - Camera all across the game without causing too many...
@Jaroslav-Stehlik I desperately need the anti-aliasing to work. I needed it when I started this project over 2 years ago, and I need it now more...
Yeah, this is part of the problem I've been having as well. I'm hoping Jaroslav's new shaders fix it.
Awesome, glad to hear! I personally am not aware of any distribution channels... but let me know when you have something up and running and I'll...
Its been quite a while... did you ever find a solution for this? My app desperately needs an update w/ an antialiasing fix.
This is still very much a problem, even in the newest version of Unity & SVG Importer... Have you gotten anywhere with this? It's been holding me...
Is there an ETA on a fix for this? Is there a temporary fix we could implement ourselves in the meantime?
Ah yes, it very well might be the same issue. All this shader stuff is new to me, as my working app uses Unity 5.4.5 and SVG Importer 1.1.3,...
I'm not sure if it's SVG Importer or the new version of Unity, but UI images look terrible (pixelated) in the game window. To replicate: - add a...
Has anyone had issues with svg assets looking poor / not anti-aliased on iOS devices? The assets look mint on Android, but on iOS they're pretty...
Ah right on. I can't remember if I tried that one before, although it looks familiar. Before I found the plugin that I made note of, I constantly...
I don't see a reason why it wouldn't work, as long as the source doesn't have a lot of elements that this plugin doesn't support... even then you...
I don't think it can handle the slicing, but if they are already sliced as separate files the SVG Frame Animator is likely what you're looking for.
Glad that fixed it... it's a shame about the other problems though. I always assumed the file path was determined based on where the file was...
I haven't really touched lighting or gradients at all so it's hard to say. If the svgs are corrupted though I could see how it could lead to...