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After posting this, it dawned on me that these abstract path variables can be anything within the Unity API that qualifies a path. So, for paths...
I'm getting up to speed with Addressables and one area that I cannot wrap my head around is how to properly define local and remote build paths. I...
I read a while back that Addressables was not initially compatible with the new experimental configurable play mode options. Is this still the case?
Hey Eagle555, long term Terrain Composer user. Glad to see it getting some updates. I've always had trouble with creating valleys in TC2 on...
No rush! I ask about Amplify because my project is stuck in Built-In and I have another asset with Amplify support (Vegetation Engine) that I'd...
I love this asset! Any updates on a node for Amplify Shader?
Look into UMA 2: https://assetstore.unity.com/packages/3d/characters/uma-2-unity-multipurpose-avatar-35611 It provides a framework to...
I'm working on a game that I'm tempted to switch to URP. The benefit of performance, access to shader graph and vfx graph... sounds great! But,...
Does UMotion support Unity's new 2D rig & animation package?
Hey Seneral, TCNode is sweet! This is the best of both worlds - procedural generation and hand painting. Thanks for all of your hard work. Wanted...
Using Visual Studio 2019 and Unity 2019.2.3f1, I'm having an issue where null reference exceptions are not showing up in Unity's console when...
This looks amazing. Can't wait to use the newest version of the wrinkle system. Question about skinned decals: Does the decal system apply across...
Hey SpookyCat. Wanted to give you heads up of an issue I've run into using the Mega Melt modifier. When I try to modify the amount on the...
Hey marserMD, a few questions - Is it possible to have the mesh used by true clouds to render to the depth buffer? I'm experiencing an issue...
Brilliant. Thanks for the heads up :) I will definitely pick this up!
This is incredible! Is it possible to adjust settings like this at run-time? I have a creature design that is covered in fur-like tendrils all...
Cool, okay. I'll keep an eye out for that functionality as I continue to work through the tutorials you have online (I think I'm still a bit too...
I think so! Does this contend with being able to change the interior and exterior wall materials seperately? I'm still a noob with AX, when you...
Thanks for the swift reply! I'm moreso conceptualizing a room building tool somewhat like the sims build mode, where each meter-wide wall piece...
Hi! I'm trying something new with Archimatix and was wondering if it is possible to change the material per face? I noticed that RuinsOfFeyrin was...