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Yes. FL Studio will do absolutely everything you need to make good sound effects and music for your games. . . I used it to make the sounds for...
Yeah, and not only in Unity. I've spent literally hours with Javascript trying to get web pages to line up sound events properly. The answer...
Yeah, what imagoFX said. Won't you just have a record of 15,000 GUIDs, and still not know which among them were generated by paid versions of...
Before I answer, let me just say there could be a better answer. I think the simplest solution would be to force Unity to check the collision of...
Do you have this problem only on the first fire of the sound, or always?
Your character's center of rotation isn't set to the middle of the character's mesh. Either the character wasn't modeled at 0,0 in your animation...
In my experience, turning off the Skybox helped a lot. So did going to simple Legacy, Mobile or self-designed shaders, instead of using complex...
Yeah, 19Mb really is nothing, unless you have been writing mainly console games in the past. I have a little marble game with a couple texture...
If I had those numbers, I'd be happy with the 1:10 ratio for now. Let the game's popularity grow, be patient, and cash in later. Also-- what's...
In what context do you need to do this? The problem is that you are using text written in one language on a font designed for a different...
Do it in Unity. You can build prefabs out of several pieces, can build new prefabs out of a collection of smaller prefabs, and can edit each...
Look, most of what you will do for Unity is pretty simple: building a model, adding a texture, rigging and animating can be handled by every /...
I've had this kind of thing happen in self-coded games in the past (not with Unity). My first guess would have been framerate "tunneling," where...