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Thanks. I've a shadow bug now, I can't make PointLight/SpotLight working, the shadow atlas is 4096, I've a directional with shadow using 512, and...
My issue was I'm using HDRP, it takes over the settings its not a bug.
ok it in scene settings, update mode = realtime !!!!
UpdateGIMaterials seems to do the trick a bit but it doesnt that good, is there a way to force update of realtime GI ? It seems its updated only...
Ok I've found a bug : modifying the Emission color only works in editor mode, in play mode even switching object on/off does nothing. I've...
ok, static flag!
Hello, I'm trying to have a cube using emissive with realtime GI, but it doesn't work, here is the settings screenshot, did I miss something ?...
wow thanks! I want to achieve something like this : [MEDIA] but with a door open/close and gradual apparition. I think his trick may do the job,...
Ok, so I should disable/enable the sun light to fake the door open, but then it'll cut shadows as well, has somebody faced the similar issue / how...
Note : its maybe a bug, because if I modify the sun light (color, enable/disable, etc..) it does not modify the realtime GI... Unity 2018.2.9f1...
Hello, I've a static room with the hole for the door, I want the dynamic door to impact the realtime GI (not a probe), is it possible ? For now...
It works, thanks!
Thanks but it doesn't work with HDRP / Unity 2018.2.9f1
Same problem using 2018.2.9f1, reset each time I press on play button, annoying.
Any update on this ?
I have a mesh with custom CG shader, it's affected by other postprocess but not those one, tried changing render queue without luck, is there...