A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thank you sir! This works perfectly.
Still the same issue occurs. The client can see the correct movement but the host doesnt see movement in the clients mouth. I tried it with both...
Thanks for the quick reply! I tried your code and its the closest I got it to working. Basically now the Host sees their own mouth move on both...
I have already created the functionality for detecting when the player speaks and move the mouth with it. But how do I sync it over the network...