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The problem was that i tested it in APK after adding project to closed testing and internal testing and in downloaded app by link everything...
When i'm testing APK Google Sign-In works fine but in IAP pop up i get this [ATTACH] In internal testing i can't sign in in Google PLay Services...
Solved by deleting androidlibs from guide, because Android Dependency Manager creates this files but with extension .aar
I added three androidlibs as it was said in AppsFlyeer guide, but now in Assets/Plugins/Android creates this file...
In my project i have Google Play Games plugin which has ExternalDependencyManager, i want to import AppsFlyer witch also needs to import...
Yes res.androidlib is there and its content is what i expect
Unfortunately i can't attach repro project but i can submit error: Modifying Android project files failed with output: System.IO.IOException:...
I added res.androidlib to Assets\Plugins\Android for storing xml with path data for provider in AndroidManifest. But i get error: Modifying...
At first I had an error because of finding files in Android/plugins/res, using this answer: ___ * Place this script...
I got and error while using your method with script: Resource 'xml/file_paths' not found in AndroidManifest.xml:47, (See the Console for details)....
Solved by copying these files I18N.MidEast.dll I18N.Other.dll I18N.Rare.dll I18N.West.dll Mono.Data.Sqlite.dll Mono.Data.SqliteClient.dll...
Everything works fine on PC but on android after changing Scripting Backend i began getting error after line: _connection.Open(); In try catch...
I have a Horizontal Layout Group with 3 child objects with Image components: Like, Download, Favorite, each of these objects has a child object...
But if i change sprites sounds and etc will it be enough for play market or i even should change code to not be like in asset?
Ok thank you
As i understand i can post bought game asset with license Standard Unity Asset Store EULA, but can it be banned in play market because its the...
In my project after downloading mods for minecraft shows up panel where i choose with witch app i wnat open it, and in these apps is minecraft, so...
The problem was in VSync Count, i restarted unity project and everything became ok
Nothing happens in my project, but FPS does not rise above 60, after a pause it may start to drop to 30, then again to 60[IMG] Also i set VSync...
I've tested new lines in assembly, error with 11.0 version c# left after i added <PropertyGroup> <LangVersion>latest</LangVersion>...