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I'm setting a name variable in CreatePlayable method. ClipEditor should update the clip's name from this name variable. This is my clip editor...
I have a timeline clipeditor class that updates my custom clip's name. The OnClipChanged method gets called before CreatePlayable method. So my...
Thank you so much! This works for me. Although I would need to get the track that uses this monobehaviour instance as its binding type. How can i...
I have a custom track (TrackAsset) with a binding type that is a monobehaviour script (lets call it ClipController). I want to get a list of clips...
Has anyone written unit tests for custom PlayableBehaviour and PlayableAssets? Any insights would be helpful
I'm updating my existing steam VR project to the latest Steam VR package (2.3). The vive controllers and steam knuckles are working with new...
I'm working on implementing GDPR (General Data Protection Regulation) checks for my PC and PSVR platforms. For PC i'm doing a region and language...
That worked, thanks!
This could be the HD shaders. check to see if you can disable SSR, translucency etc and enable GPU instancing?
I'm using a fully baked light rig since I'm building a scene for Oculus quest and I need to use point lights. Using mixed mode is increasing the...
It was a shader issue for me. Changed single directional light to multi lights in the shader pass settings
Same issue in 2018.3.6f1 :(
I'm trying to create a haziness effect in my scene using linear fog. Since it's HDRP I'm using volume and linear fog components. The problem is I...
Update: this is the tutorial link - [MEDIA]
I'm trying to create a toon shader using Shadergraph and I came across a tutorial using Shader Forge which looked really simple compared to the...
yep, 5.3.1 seems to work fine for me!
I just wanted to test the latest HDRP and VFXGraph features on Unity 2019.1.0a14 and installed the 5.2.3 version packages using package manager...
yes
Resolved this issue by installing just HDRP 5.2.3 and restarting the editor. Setting up the project to support HDRP pipeline and restarting editor...
Still getting the same error without Core with a fresh new project [ATTACH]