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Thanks for this, it fixed my Assetbundle issue :D Such a simple solution ^^
I am so sorry for taking this long to answer this. Yes, exactly, Decalicious is 100% working in the base game.
I solved this in my own way, by just making my own Update() methods list, so I can set their Order of Execution myself and centralize and remove...
Haha sorry, I know this sounds Unorthodox, but we need to go out of the Box some times and do things in ways that are not expected. So the...
You are 50% correct, Unity uses the same compiler Visual Studio does, for the C# code. CSC. What the Editor "compiles" is the Serialized metadata...
I am 99% sure you misunderstood me, but like you said, I guess I probably should not ask you. :)
I wish everything we do in the Editor was POSSIBLE to do from code ALWAYS, I find it extremely bad that things need to get serialized by the...
I have a question about this. I don't always BUILD my game project from the Editor for some reasons not relevant to this discussion, I often just...
This just 100% sucks, having this issue right now. I guess I will just use Windows Key Events from User32.dll instead of trusting Unity :(
Perfect, thanks a lot guys, also sorry for not answering quick, was busy :p I bet it is way better than dealing with Bitmap rendering in runtime...
Right now I am using Decals to generate a new Texture to place nametags on top of doors. It is a huge amount of code to generate it, it works...
Can confirm, this works o/ Thanks bruh o/
I think you are calling Quit a lot of times and causing a Stack Overflow. Read your output.log file in the AppData folder for your game, or put a...
Same issue. :( Oh wait, it fixed itself when i set to Windows64. Weird. O.o
Yeah it is taking many hours of my time too, way more than i anticipated, but i need this to work so, here i am. Don't worry i won't bother you...
Yes the DirectInput dll is in the Plugins folder. I am not talking about the UnityTools.unityVersion < UnityTools.UnityVersion.UNITY_5_0 I am...
I was looking at the ReInput.smOfSwMzYaMQxoaqDWRqCqteguQ method. Even Obfuscated its 170 lines, it's like nothing. But i can understand the code...
Ok i have news. I was able to change the InputManager.asset inside the compiled game. I tested it by checking MouseButton0 if it was clicked....
Hummmm interesting, in the Demo Project, because i added the MouseButtons in the InputManager in the Project settings, the mouse is being...
Thanks for keep helping, i appreciate. Same Null reference error tho. Question: Is it possible to make public the Name of the Mouse Axes and...