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Just realized this as well. And it's kind of ridiculous and sadly not unusual for Unity :/
D Thanks so much for the explanation! Does this affect screen space decals using the gbuffer as well? Forgot to mention that we are using this...
Can anybody confirm if the URP decal shader can be SRP batched within the dBuffer? From what it looks, the shader should be compatible, but in my...
First of all, please excuse me if I am asking a question that has already been answered and I missed it in the documentation or thread. I would...
I just realized that my AVPro Movie Capture 4.7.11 that I bought beginning of this year is deprecated. Is it intentional that I have to pay for...
I did twice without getting a reply yet. Should i try again or could you have a look if you see them tickets? Thanks in advance!
I have a problem with the current release of Nature Shaders (1.0.10). It seems this is the only Visual Design Cafe related thread, so I try my...
Does anyone know if the author is ok or on vacation?
Hey there! I'm struggling with unity cloud builds for a while now, but for this issue i would appreciate some guidance where to start looking:...
Sorry for desecrating this old thread but i can't find a solution for this. How can i adjust the size of the splash screen logo (mesh type full...
I managed to get the symbolized logs but now i have a hard time to interpret them. Maybe now somebody can give me a hint? Exception Type:...
Hi there community! I'm struggling to get a running build out of the unity cloud...and i'm out of ideas. I would graeatly appreciate if somebody...
Hi there! As i understand, 2019.3 doesn't support PPSv2 anymore (feature set setting is gone as well). Is there a way to use Beautify with 2019.3...
You missed my point. Unity recommends not to upgrade projects in production to 2019.3 atm. LeonhardP said 2019.2 will not get updates anymore. For...
Is this a misunderstanding or are you highly recommending waiting for the 2019.4 LTS release for projects in production while using a version that...
Oh wow, never heard of this method. Thanks for the heads-up! Although it's not what i need for this. For example: I have 3 meshes with 40k, 15k...
Hi there! I purchased MeshBaker and while reading the documentation i realized that my use case seems to be off the usual workflow. I searched...
Maybe this is not correct but through search of similar use cases i got the impression that the normals (and maybe even tangents) need to be...
Is this in the same category like the issue i have? https://forum.unity.com/threads/realtime-shadow-artifacts-when-rotating-vertices.788069/
Hi there, using 2019.2, i want to rotate meshes within a vertex shader but i get artifacts on the surface. Those go away when i turn of realtime...