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It is basically ready and just needs to be cleaned-up. There may be a few final tweaks required when we import it into the latest version of...
The mobile/fast version of the water shader has been released and is generating a lot of downloads! We have gotten a lot of requests for the next...
We did not really test this in the context of VR, but in general I don't see how there could be any kind of problem. Actually we were surprised by...
For now we will stick to basics. We are thinking about a modular shader design, so allow more complex shaders, but still allow users to use the...
The package has just been released! [ATTACH] http://u3d.as/ufJ It was tough to get this done with our work schedule, but we finally took the...
Unity approved almost instantly! Now all 2D icons are included. Download link: http://u3d.as/m7j
We are very sorry for the delay. The package will be uploaded soon. I will keep you updated on when the packge is in review and when it has been...
Update: We added the content from all other packages into a massive package with 386 3D prefabs and 386 2D icons! We got reports about the 2D...
Hi, we implemented another "fix" that will allow the use of cube maps/reflection probes with dark/black bottom sides. This slightly altered the...
I am very sorry for the delay (again). We have been insanely busy (again...). Even though we managed to almost complete the project, we did not...
Sorry for the late update... We are in the 24h Sale. That means 40% off the regular price. Get it while it's cheap! :) (~2 hours left) The next...
Maybe you already saw it on the Asset Store main page a while ago... We have released the complete package on the Asset Store! Mobile 3D Power...
[ATTACH] [MEDIA] We have just released our massive Power Up package Mobile 3D Power Ups Full! 386 power-ups total! Includes 2D/UI icons for all...
We have updated all Mobile Power Up packages for Unity 5. Volume 2 and Volume 3 have already been approved. Unity should approve Volume 1 soon as...
Hi and yes! :) We're working on the package right now. It will be uploaded to the Asset Store this week. The shader will offer a few more...
Some people like to stick to the good old Unity 4, no? ;) Well, I don't mind supporting Unity 5 only.
Then we shall deliver just that. ;) Is a version for Unity 4 still interesting? There will be a Unity 5 package anyway.
Sorry for the long delay. We've gotten a lot of requests to release the water and are now working on it. Starting with the mobile water shader....
There seems to be no filtering at distance so you still have more leds than pixels on screen. I don't know how you set up the mask for the leds...
Too bad but thanks for the information. I played around and added the cubemap manually and my idea actually works quite well. The following images...