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Hello Everyone! I was setting up unity cloud build last friday, and i by default it built my apk for x64 archquitecture, i need to build to...
Hi everyone! i've just updated my Unity InApps Purchasing from 4.1.5 to 4.4.1 And since the documentation says i have to enable Unity Gaming...
the error now is AndroidJNIHelper.GetSignature: using Byte parameters is obsolete, use SByte parameters...
i have managed to create a build that installs, but get stucks on the loading, and logcat is not throwing any error. I had to delete the entire...
I have everything setted as default. I tried building from another computer (A mac in this case, and i get the same error) but from a partners mac...
Trying to build from Android Studios gives me the error: Entry name 'AndroidManifest.xml' collided so i added this in gradle.properties:...
Even when i put use custom AndrroidManifest, and put a complete manifest under assets/plugins/android/androidmanifest.xml the final build its...
I tried building without using template and the build fails :( anyways, i have repased the configuration of the project side by side to my...
Hi Everyone! Im working on a project that we recentrly migrated from unity 2018, to 2020.3 and one of my parters can build with his mac, and the...
Hi there!! Im ussing the UTNotifications Plugin, and im having thiss same issue... Any hints on how to fix this? Sadly i cant update the plugin...