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Well I do know Mono can do AOT compilation and remove the guts from the .NET assembly, leaving a stub that points to native code instead. Though,...
I didn't think about that. Thanks.
With scripting being compiled with .NET/Mono and no obfuscation as far as I know being applied, Unity seems to leave a big gaping exploit in the...
I'm fine. I've developed servers and clients before. I just wanted to know if there were any obstacles Unity might hurdle my way in regards to...
I suppose I could use a threaded TcpClient/Listener
Finding this tutorial very useful! Of course, I'm having to greatly edit the code to suit the type of game I'm making, because there's already...
Oooh I see! It's just like an ordinary C# program.
Could you point me in the direction of these tutorials, please?
I've been searching around for a tutorial or example on how to create an online game made in Unity, but communicates with a server not made in...
While I greatly approve of Unity 5's licensing being free up until $100,000 made off a creation, I'm rather concerned about how the license is...