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Ow, right! Thanks for your prompt reply Eric! Much appreciated! I'm using a (silly) workaround now with a coroutine. Not exactly a Break Point....
Hi, I'm trying to understand the break node. As far as I can tell; the break is activated at the end of an event. See below samples. Working with...
Ow right! I've been using a Mesh terrain. Silly of me! I don't know the answer to you question, sorry.
Hi, you could replace your material with a different material: Create 2 materials, both with a different texture. On run-time use a script which...
Ow right, sorry I misunderstood. In your sample you had set the material to transparent before runtime. That makes sense. I should have been...
Dear Serge, Thank you kindly for your elaborate reply! It seems that the result is different on my system for some reason, I'm getting the same...
For an AEC project I'd like to fade away doors when the camera comes near. To do this I'm changing the material transparency in game....
Hi, I'm using Reflect (Develop) to get my Revit model to Unity. In Unity, I intent to make some small changes manually, like light settings. Other...
Thank you David, this seems to be resolved. :) Edit: I still see the message on my laptop.
Hey, I ran into the same issue; however Reflect does allow me to continue. Can you just continue using all functions as well? I'm running the...
Hi, I'm just starting out with both Reflect and Unity. I feel like I'm getting where I need to go but I am running into a few obstacles in my...