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With a 7 year old project that we started on 5.4, this is heartbreaking. It was bad enough when they moved the goal post regarding console...
Since there still is no answer in this thread I'm sharing my workaround in case someone else gets here from Google like I did. Just like OP I...
As I suspected the data migration done by Anima2D 1.1.8b2 was working as expected. I was just not aware of the fact that you have to double click...
I am trying to follow the steps outlined above, but unfortunately there are too many details missing it seems. So far I have removed the old...
Another tip is to use Auto Hotkey to resize the Unity window so that the title bar is outside the top of the screen. I've included my .ahk script...
Two things that cause lots of pain when working with animations. I am on 2018.4 but I have had these problems for years. Why can't I increase the...
Thanks for your quick response. I tried a fresh clone of my project without migrating to AssetDatabaseV2 this time and it worked! Please keep us...
I'm experimenting with upgrading my project from 2018.4 to 2019.3 in preparation for 2019.4 LTS which I hope to move to. I have a problem where...
I think you misunderstood me entirely. I was simply reporting what I was experiencing for the purpose of recreating and possibly fixing the...
I did a few experiments on my mac because I was curious. It looks like when I have Animated Materials enabled in the Scene View then Unity Idles...
This sounds related to the "Automatic graphics switching" setting found under System Preferences -> Energy Saver on computers that have both an...
I rolled back the workaround that I mentioned above and after updating Post Processing to version 2.1.4 I am able to build to Android again...
This is highly disruptive like @jvo3dc described. Since there is no traction here shouldn't we report a bug and let people vote on that in the...
I've been using object pooling for this, but if it doesn't happen often then regular object instantiation should work fine also. How it works is...
That fixed my problem, I guess the way plugins are installed doesn't include a mechanism for dealing with files being removed from plugins. I'll...
I ran into another issue that started after updating to 2018.3.0f2 that wasn't fixed by updating to Anima2D version 1.1.6.2. When I make a change...
Presuming you mean the Monoprice Graphic Drawing Tablet then that is just an input device like any other. Unity should handle it like any other...
After updating to Unity version 2018.3.0f2 I noticed an issue with the bone handles from my scene being rendered inside the prefab editor. Since...
That's exactly what I was looking for and it worked once I found the right places to put it. I don't mind patching my local version for now and...
I am using Anima2D in my project. When I enter prefab mode I can still see the bone gizmos from my game inside the isolation mode. I have included...