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Hello experts, I'm looking for advices regarding Code Generation. With StringTemplate ported to C# I want to improve my framework by dynamically...
@Nuthael: indeed, that could do the trick, but what about colliders? I mean, the now right looking of the object could mislead for collision...
[media]
Other clouds... [media]
The Unity 3D importer: [IMG]
Thanks to the 3DEM binary files importer, seamless terrains can be used in MyShmup. Here, 4 chunks of the earth: [media]
And the Unity 3D ASTER DEM files importer :) [IMG]
Infinite terrain generation (thanks to ASTER DEM data): [IMG]
I don't think so, there is a lot of work ahead of me before thinking to release it on the asset store. By the way, the packages are freely...
PM just sent ;)
Of course if you can test it ;) This is not planned yet, but as the sources are available, this is possible (will you try?).
Hi all, I'm currently working on a framework to easily build shmups (shoot'em up / shooter...). It is in an early stage but following is what can...
Hi, While working on a mesh, I just ran into what I might consider a bug. Steps to reproduce: - import a mesh and unset property "Read/Write...
I had the same problem, but succeed by setting the property of the imported audio clip to "Decompress in memory". (file is an mp3 on the PC platform).
Thanks for the link, indeed, very interesting videos!
Great tips! Thanks!!!
Thanks for the precision. That's exactly the kind of information I'm looking for!
Smitchell, thank you for your reply :) Ok, assume I'll create one unity scene per each game level. First is it a best practice? If so, lives...