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Thank you for the testing @ikemen_blueD. From these debug logs I can see what is going wrong, but I do not understand why yet :). Unity.exe sends...
I'd like to avoid this thread becoming a meta-bug for different problems with similar symptoms, since that's a good way to not solve anything :)....
Thank you @ikemen_blueD. The logfile doesn't have anything crucial in it but it does tell us that for some reason the network attempts aren't even...
Thanks. Unfortunately that log doesn't shed any more light - just that network communication with the shader compiler failed pretty much...
Hi sebj, I must admit that is pretty cool! I hadn't thought about the ability to P/Invoke to renderdoc's application API once it's loaded, but I...
Hi there, From the error messages you are getting, it seems that Unity is able to successfully open a socket to the shader compiler (using...
Hey sebj. The RenderDoc integration in 5.3 is currently doing something along the lines of: BeginRenderDocCapture(); DrawScene();...
No, it's not available for OSX currently. It's unclear if I'll support it in the future, as currently I need more GL support than OSX provides, so...
Yes, I added a new API for applications into RenderDoc version 0.26, which is how I was able to implement the editor integration into Unity. It...
Hi Andrew, Sorry you've run into this crash. This sounds exactly like something we ran into in internal testing recently - there was a nasty...
Hi! I was going to post something about this on Monday, I didn't realise the beta would be out today :). If you're already using RenderDoc then...