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Yeah, you are basically repeated what I said about array of points, I have no trouble finding out my biting point and compare to other array...
Let's say I have two zombies attacking eachother, one of the zombie bites the other one's arm. If I use colliders + character joints, of...
Hi Andee, I checked, it returns me nothing int[] Samples = RandFuncs.SampleRemove(pointsArray.Length-1, 3); assuming pointsArray's length...
I guess I find a way: 1. random number their indexes 2. after choosing the index, shorten the array by one, and there will be another value on...
let's say I have number from 1-8, I want to choose a random number between 1-8. That's easy(done). Now, let's say I choose 6, so the rest...
would the xbox360 natal be automatically supported by the unity3D? it would be cool see unity games using the new xbox kentic(natal) technology.
1. will there be any LOD features like the UNILOD plugin somebody did, except more of an automatic system/user friendly implemented into unity to...
is there anyway to attach and detach colliders in run time?
try to re-import your a-star pacakage, make sure you check on clear data.
I am working with him right now, he is genius with AI stuff, he is also working on 3D A* pathfinding.
alpha with animated normal map, perhaps you should check out Forest's RTT normal maps, the heat example he used have the technique specified.
How would I do a render to texture of some enviorment, If I want to disable fog when I do the render to texture offscreen?
That does not work, because when under sea level, by turning the camera background to solid color, the water refraction of the skybox goes away...
I am trying to use Unity water to do underwater, so I am having a little problem with this: I fliped the water upside down, enabled both...
So I was wondering if there is any approach in unity would do this. I need to fire an arrow over an animated object, now(I have simple capsule...
I would have done it through Render to Texture with some culling mask + color masking. get the render texture of background, with middle with...
I haven't tested the code, but you should look up the script reference for these hints: this way you can attach any audio source and audio...
http://unity3d.com/support/documentation/ScriptReference/Collider.OnCollisionEnter.html use the example in there, make a boolean parameter...
OnTriggerStay?
Hi, I am doing a more complex system, basically it's a creature type script that detects any other creature type that is in range.(Collision,...