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I'm getting an "Error launching the editor: License is invalid" message, though I have a valid licence. It seems to be related to different...
Is there any documentation regarding GPU specific changes like this?
I'm testing some shaders on a Samsung Galaxy A3/Adreno 306, but they not available when targeting shader model 3.5, despite the fact that...
I'm getting the same issue here. Cache server seems unreliable using Unity Hub and Unity 2017.4.3f1
I just ran the installation again and it now works fine. I can't be sure, but maybe the wrong Maya version was selected in the first installation.
I got the same issue and ran the script, here's what I got: UnityAsset <type 'unicode'>...
I got the same problem, here is the stack trace. Also, it is working fine with OSX + Maya 2018, but errors with Windows 10 + Maya 2018 select -r...
I've got a fairly simple project, which is using the Standard shader, but not too many features from it. When I do a local build ,the project...
I was just trying to use the Material.GetTag method, but noticed some odd behaviour - it wasn't resulting the correct result initially, only after...
I'm trying to add a shader which uses GrabPass to a shader variant collection, but I get an error when attempting to add a variant. Im just using...
Just noticed there is an update, does this fix it?
We have been using this plugin fine with iOS 8 and 9, but have run into an issue with iOS7. We are getting this crash consistently: Terminating...
Saw there was the fix in 5.1.3p1 so upgraded to that version but I'm still getting the issue on the OnePlus One with Android 5.1.1 - big...