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Ah, I forgot to reply to this earlier, but it's working now! I disabled what I was doing and tried your example and that worked, so I knew I had...
Thanks, that's exactly the kind of solution I was looking for! :D I'm having a bit of trouble implementing it though. It's odd, I'll put in that...
Neat, the group nodes sound like just what I want! The only issue is, we have a LOT of dialogue with a lot of options, and this would mean going...
Hey again, Tony! I've been looking for a way to restart the timer for a given set of dialogue options. For example, the player is given three...
Hey Tony! So, I went back to look at the bug I had where the player's lines cut off whenever they move, and I figured out where the conflict is....
Yeah, I'll look into it more and let you know what I learn from it. Good to know it's not just some setting I overlooked. Thanks!
Aaah I get it! Ok, so it turns out that I didn't realize our facial animations were being handled by the legacy Animation, so all I had to do was...
Thanks! Amazingly quick reply, as always! I'm a bit confused when I look at the documentation though. I need to add a SetAnimationOnDialogue...
Hi again, Tony! Quick question about the PixelCrushers.DialogueSystem.DialogueManager.StopConversation() method: I'm calling that method in an...
^ Oh, that happened to me too, but it was with custom road pieces I had, and it turns out that the mesh collider had to be set to Convex for it to...
...Ooooh my gosh, I forgot, lol. Sorry for such a basic question, I completely forgot that the Selector had that field, so I was only looking at...
Hi again, Tony! I have a question relating to the layers that are used in the dialogue system. I have a character that I put through the NPC...
Thanks for your quick response! I moved over my functions to the Scripts field and it worked immediately, so thank you! And it's good to know that...
Hi TonyLi! I've been working with your dialogue system and I wanted to have some functions that would be called when a specific dialogue node is...
Hello! I had a couple questions about some stuff in the YAML merge tool that I haven't been able to find online. One issue I had when I was...
Just to update everyone on my issue, I found out that my problem is based on something very simple. The offset that's given to the sphere collider...
@Mad_Mark what do you mean by a "dark blue boundary box"? I don't think I've seen that when I use the project (then again, I have R&T but not...
Weird, wireddev hasn't checked in in a long time. @JustusStudio I haven't figured out a shortcut to getting rid of the nodes other than actually...
Hi again! Thanks for your last response! I have a follow-up question about the performance of your package. What I meant was, without any...
Hi wireddev, I've been looking at different traffic plugins on the unity asset store and so far yours looks like the best one! I have a few...