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I fixed it by letting the GameObject do the communication. I enabled [ExecuteInEditMode] and let the custom inspector do a...
I have tried searching the forum for answers to this without any luck. I am working on an editor script (a custom editor) that should be able...
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Thanks for pointing me in the right direction. It looks really cool!
Hi, I have created a simple database of my levels and the relationship between them. When I want to update the levels in my game I export the...
Hi Brady, I don't know how and where you would like feedback for your fine piece of software. I have been struggling to create a UIProgress...
Same problem here using Unity 2.6.1 on Windows 7. If I load a scene already containing a camera I get the following error in the console:...
Hi guys! I am having huge troubles with materials leaking into the scene. I am changing the properties of a lot of materials like changing the...
That wasn't really that important. And you can also serialize your data and save it to a file. I am planning on doing this for my next project....
No one with experience in serializing objects in Unity?
Hey guys, I am trying to implement a save system based on serializing a custom data object and I have run into some serious problems....
Can you not just use the OnMouseEnter function on the platforms? Like this public bool isGrabbable = true void OnMouseEnter(){...
Hey guys! I am building a game/application which features heavy traffic between different GUI-windows. I am at the moment considering how to...
I second that. :-)
It seems to work. Here is the code I am using if anyone is interested. using UnityEngine; using System.Collections; public class...
Thanks a lot for the tip. I am almost there. I just need to make sure that objects are in front of the camera. Will try that out tomorrow :-)
Hey guys! I am experiencing some really severe drops in the frame rate when instantiating prefabs in the world during runtime. The profiler...
I always start by making the blueprint, as I always want my stuff to be a prefab, and I always start by thinking about my object as a script first...
Hey! This is maybe more of a wish than a support question, but first and foremost, it is something that I am curious about. The question: Is...
Or am I attacking this problem in a totally wrong manner? Should I instead build the HUD with other elements than using the GUI-framework?