A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Here are some images of my setup - the red highlight is added in by Unitys built in IK features - so not apart of the original skeleton....
So I have a problem where my IK animations just wont play. The IK rig is setup under the same hierarchy/Animator as the skeleton. I have a...
Well I can answer my own question now. It still works in HDRP!!!! Everything else still applies, there's just an additional setting. Just make...
I hate to resurrect a pretty old topic, but its such a niche subject I feel this is the only place I can go. So I can get URP working with Code...
Ok I messed up, super stupid oversight - turns out my frame limit was disabled and I was running uncapped around 120fps with tick rate at 30. So...
Ok did some testing. I didn't exactly fix it but...Increasing my Tick Rate to 120 seems to fix it That may have been what you meant with "You...
And just to be sure, here's the error code: OverflowException: Writing past the end of the buffer Unity.Netcode.NetworkList`1[T].WriteDelta...
The initial OSC values are sent over my network (either over WiFi or Lan). But I've turned that off and just replaced my current setup with a...
Hmm, I did make a mistake. I was adding the 52 floats twice But I've fixed this and the errors still exists. I added a quick Debug.Log to check...
Here's an example of the kind of floats I'm sending. It's OSC data from IOS ARKit face tracking. I'm converting it to a list in order to send it...
I am currently using pre.4 Should this not normally be happening using the NetworkList? I just assumed I was sending too much data and there was...
Sweet that worked!. Thanks [ServerRpc] public void UpdateFaceKeysServerRpc(float[] sentFKArray) { for (int i = 0; i < 52;...
Hello, sorry if this is a simple one, but I'm completely new to NetCode for GameObjects and lost. I am attempting to use a NetworkList as I need...