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[ATTACH] None install properly. u3d https://github.com/DragonBox/u3d/ reproduces similar issues. We've never had issues prior to installing...
@cristianm_unity it is a regular build. I can't even start the build. The editor complains in the Editor window as well. And I've tried...
Has anyone been able to solve the "Currently selected scripting backend (Mono) is not installed" problem? We're hitting it as well, reported here.
We're trying to migrate our builds to 2021.LTS but we're getting unexpected build failures on our CI platform. We tried installing unity using...
There are a set of issues that cause the build to fail where the Unity process doesn't seem to set proper process exit status codes upon failures...
Hello we're using a variety of versions of Unity on our build servers (2019, 2020 and 2021 LTS). When triggering builds of projects with...
I had the same issue, I solved it by adding listen: - 0.0.0.0:4873 to my verdaccio config
So we've tried to 1. remove the dependency on the official localization package (from upm manifest) 2. update to latest version in source code...
We're trying this. Thanks.
Yes, it is 1172128 in core support. (not the public bug tracker)
Hei @karl_jones we've sent a minimal extract of the failure to core support. It would be great to have some insights about what the tools don't...
Hello, we opened #1172128 on core support. We are having a weird issue in a component of the APIUpdater that fails processing the...
Keywords: batchmode, api_updater Context: We have an editor module that downloads dependencies into our projects. When we kick start a batch...
My understanding is that this is an old issue triggered from Go on Mac and it can be avoided if the programs (in this case usymtool) are built by...
Thanks @jnbt for the good write up. We had the same issue and also ended up using a new paid certificate. I understand that Unity's job to be...
We've rolled out certificates from a different provider, but we really would like to know what happened there.
End of September LetsEncrypt rolled out a change in their certificate chain which could have affected older Android devices. To avoid this, they...
Given that the localization depends on the addressable module already, couldn't the localization post processsor be notified by the adressable...
ok that makes sense. Is there a place to track this issue?
We have been facing an addressable/localization issue for the past months affecting us at build time. We think it might be a bug in one of these 2...