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I am receiving the following error when creating EventSource connections in WebGL Builds: `EventSource cannot load <URL>. Redirect from '<URL>'...
You can work around the need for an X server by running Unity with Xvfb
Yes I found that. It's not ideal since I don't know ahead of time how many streams will be opened.
My project opens a number of server-sent event streams to the same server. These steams all contribute to the maximum number of open connections...
I had this problem on my build server as well. It seems that Unity does some initialization when you first run the graphical unity editor that...