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Me too. I've crashed 5 times today with a fatal error. I think it's the first time I've ever really had Unity crash on me. Always been...
Screen.fullScreen = false; This successfully keeps my game from running fullscreen (Mac standalone), but my splash screen is still fullscreen...
I'm trying to simplify a client's CAD (literally a 1GB file) in C4D into an interactive demo for Unity. I have a working project, but my model is...
I have a computer monitor on a turntable. User left-right dragging controls the turntable's rotation. When the user clicks the monitor collider,...
Hi there. I have multiple "coins" in my game, which all share a common "Coin.cs" script. These coins have 5 different Public sound effects...
p.s. How did Chester do? I'm all ears for the best methods for marketing, since this is our first official release (dev on Android)
No, it's actually a 2D vertical physics game. I'm having a hard time having two Gems touch without both of them trying to give the call for a new...
I'd love it, but agreeing with the others, there's a lot of opinion out there, so I'd be most interested in a "Here's what I did, here's how I did...
Hi game devs, I can't seem to wrap my brain around what I need to create here: Two 2D gems, upon touching, burst, and "combine" into a new, larger...