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As the title says trying to reach the latest package documentation doesn't actually lead to the newest version (1.21.17), it instead leads to this...
@timtunity3d Sadly we can't use the profile pairs, since the schemas use guids to identify those. Our Addressables are in packages, which means...
@pillakirsten What is the situation for this now? Has it finally been improved? The fact that unity can't work with addressables in packages...
Why wouldn't I? I am loading & unloading a resource that I only need at specific moments. Which resource I need depends on how my stylesheets and...
I am currently using addressables in editor and in playmode. Yes it isn't mentioned once in the docs, but there is a forum post somewhere that...
Hi and thank you for your quick answer :) I think we had a misunderstanding, I'll try to phrase it differently. My main problem was that the...
Greetings, a quick example to illustrate my problem/question: I want the player to place a couple of tables and chairs (Grab). Since the objects...
Hi @pillakirsten thanks for the info! Is there a change planned for this? Because this actually seems like a pretty big showstopper to me. If I...
The addressables manual from version 1.17.17 mentions (though just very briefly) addressables in (custom)packages. The addressables manual from...
Sounds good, but how do I set the value of a UIToolkit PropertyField without Bind (if that is what opting out of the automatic binding means)?...
I have a script that creates a temporary component when loading data. The Component gets marked on creation with HideFlags.DontSaveInBuild |...
I now realize I have probably made this whole discussion a lot more difficult than it needs to be by including classes in my sample project that...
Hi @karl_jones and thank you for the investigation. I feel it's on me now to clear some things up. RectMask2D issue: This was the one that is on...
Hi @karl_jones I do have an update and a couple of questions regarding the tickets: The RectMask2D bug (1395695) was reproduced => so far so good...
Hi @karl_jones here are the bug report numbers: Pointer Offset reappearing on window move/resize: 1395689 RectangleContainsScreenPoint only...
Hi @karl_jones, sry for the delayed reply, caught something mean. Tried your new fix, the offset sadly does reappear as soon as one of the...
Hi @hugobd , Thank you for your quick response :) A quick and dirty overview of the way tmpro does it: The inputfield itself does the...
While I love that the text development is continuing, I can't say I'm glad about the inclusion of the scrollbar/scrollview in the textfield....
Hi @karl_jones and thx for the upload. I tried the fix, but it only works in certain situations. The issue reappears as soon as any of the windows...
Sry for the necro, but this issue is still very much relevant...