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About using an abstract class over an interface even if there's no implementation, on some project I used abstract class to be able to populate...
Sorry for the necropost, I searched for this same issue and that was the first result in google... So the solution is to put the position logic in...
Any news regarding this issue?
Another solution to know if there are still some remaining gameobjects with default material applied to them is the following : Create a cube,...
Open Visual Studio, set some breakpoints, click "Attach to Unity" and play the game in Unity. There you can see what's wrong line by line.
Hi, I made a simple FSM, it works globally like this: Context in chage of storing the current state manage state transitions, calling enter /...
Hi, We plan on being able to export our app to desktop and WebGL. What would be the cleanest/easiest way to switch between the two? We could...
Thanks for the clarification! It's kind of a side project and I don't have much knowledge about shaders, I guess it'll remain as it is :)
It's more oriented towards fashion industry, I'm just using Unity to visualize and validate the seam textures, which are meant to be used in a...
Hi, thanks for these amazing shaders! I'm using it to add stitches to fabric, and wanted to know if it's possible to combine both normal maps...
Hello, I've seen some questions asked about light probes, but just so it's clear to me, does the decals can be seen when there're only baked...
Hi, Is there any ETA regarding the resolution of this issue? Thanks!
Done : 890545 https://issuetracker.unity3d.com/issues/stereo-display-standalone-build-crashes-on-startup To reproduce open an empty scene, and...
Hi, I've downloaded the b11 today and tried it, it seems to resolve the previous issue (at least in split screen, can't test the real stereo...
In fact, the issue is that one eye isn't refreshed and stays fixed while the other is moving. I didn't experienced this bug myself (the cave isn't...
Hello, I'm making a virtual tour in opengl quad buffered stereo (2 video projectors + glasses). It worked correctly with 5.4.1, just by forcing...
Thanks!
Thanks for the clarification!
Hi, https://issuetracker.unity3d.com/issues/gi-scene-modes-not-fetching-visualization-data-after-quitting-play-mode I've seen this issue should...
Hi, Made some research on the forum but couldn't find a thread... Rendering path dropdown has disapeared from the Player settings, I can't find...