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Doesn't seem to be the case, but I played around and found the following: Using box colliders instead of convex mesh colliders seems to not...
I just verified that the collisions are happening between the correct colliders and at the correct positions. Offtopic: Gravia seems pretty cool.
Hello! The concrete case: I have multiple game objects with convex mesh colliders and rigid bodies that are not moving. Those are being...
Hello! I have a mesh collider representing terrain. I am doing a raycast on the terrain from the mouse position so that i can place objects on...
Thank you! I agree that the unity architecture is rather flexible now. I made an event bus and started thinking about game objects being a pile of...
Hello! I have a few problems with Unity that are related to the fact that the engine architecture doesn't ingratiate with standard OOP...
Are mixed lights supposed to cast shadows from dynamic objects on objects marked as "Lightmap Static"? Because I can't seem to get it to work....
Hello. When I say world space, I mean real world space. I have the rotation of my android device in the form of a unit quaternion in real world...
So for some reason something really strange happens and I can't seem to find the source of the problem. I have a scene with: - Sphere with...