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This worked for me. Absolutely saved my life tonight. Would be great if this was patch fixed without needing to go through the big...
For a current project we are developing, we need AR Face Tracking that can work well while a person is wearing a face mask on iOS. In...
OK I found the solution. Just a different way of thinking (and looking farther up the chain of inheritance). So as far as ARFoundation is...
I'm doing some face tracking and trying to determine the active number of faces being tracked so I can put up an overlay if no faces are in sight....
Thanks that's good to know about the extra logs! It seems that for some reason outside of the sample scene I am able to get the raw occlusion...
Is it possible to use the AROcclusionManager in the user-facing camera direction? It seems that AROcclusionManager is somehow forcing the camera...
I am also still having this issue even after removing x86 architectures. I also don't see any 32-bit library files or BC files, but I do notice...
I'm having the same problem trying to upload (even after removing x84 architecture in Player Settings). I haven't seen any errors using bundletool...
Awesome. Thanks for putting in that legwork! I had been staying away from 2.2.0 because it was using a preview version of ARKit but maybe that's a...
Does anyone have a method for reliably telling when an image target has started/stopped tracking? We are doing some functionality for floating the...
ARFoundation 2.2 is leveraging ARKit 3 which is still only available in the beta version of XCode currently (which is why XCode ic complaining...
Has anyone had any luck with any kind of Remote (phone-to-unity) or being able to test ARFoundation functionality in-editor? I'm having some...
Working great for me. Big thanks @pahe @cyliax .
More than fair. I appreciate all of the help in diagnosing the problem. The AlphaTest issue will definitely change how I think about developing...
OK awesome. My profiler results make a lot more sense now. Those are all great suggestions but unfortunately I don't think a lot apply currently....
Thanks for getting to this so quickly. OK I see. Does the Dissolve/Standard shader always act like a Cutout even if its Rendering Mode is set to...
We've really enjoyed using your shader so far. Unfortunately we're recognizing an issue with it that's more evident on mobile. We're using the...
Because autofocus is only available again in ARKit 1.5, I would double check you are using the latest version of Vuforia (I’m not sure but if you...
Thank you for the update. I'm looking forward to leveraging unity 7.2 when the patch/release is stable. Also, great idea to integrate a way to...