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Thanks for the interim fix!
Thanks for this, helps a ton. Also, I found a bug (I think) when calling SetMapTileset on a layer which contains empty tiles. In my case, the two...
Thanks for the reply. Consider this a feature request then. I'd really like to be able to take advantage of the built-in layer management.
I'm loading a chunk of level data containing multiple layers using LoadMapBlock. When inserting this data using SetMapBlock, only the first layer...
Ah, my trouble was stemming from opening the editor before checking the TileManager.asset. I did need to reconnect the script reference. Thanks...
When I look at the TileManager asset the script reference appears to be intact, but there isn't any data listed in the tiles. It seems like...
I'm having some issues trying to upgrade to SpriteTile 2.10. First, when I import the updated version via the Asset Store, the dlls and...
Small feature request: I'd like a method to return all triggers within a subset of the map. Basically, GetTriggerPositions, but allowing the...
Excellent. No need for an updated file, I'll just remove my hack when the next version drops. Thanks!
First off, thanks for SpriteTile! I ran into an odd issue with SetMapBlock and collision that I wanted to bring up. I'm creating levels...