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using 2019.4,0f1 you need to add constraint source in you bolt unit setup and then set a temp source variable similar to posted code [ATTACH]
Hi, i`m trying to use 2 fog volumes that occupy the same space but are visible to 2 different cameras that render to textures. i can get the 2...
I`ve been using ASE for a while now, and i must thank you guys for opening up everything with the use of templates and shader functions. as an...
We`ve also been looking at using xnode here at mjolnir software. would be very interested in your thoughts and findings using the api,
when a variable is "made public" so it appears in the inspector. the variable name can be very long as it includes the graph and logic name. is...
Putting Diamond on github would allow other programmers to work with all your code, and make non destructive changes and new versions at the...
this is exactly what i was intending for my first test. thank you, you have saved me the extra time it would have taken me. my next task would...
I havent had a chance to continue with this yet. I think it may also need to use local variables on multiple instances of the same graph attached...
This is maybe about having the "transmit" node have 2 modes. "global" and "local". global works like it does currently where everything...
ah yes. i didnt think of that. in this case i would have to number each object add the generated value to the list in the correct position (or...
One of the problems i`m also having is with the transfer data system. I use the same diamond scripts on instanced prefabs. i am calculating some...
the problem i`ve had with the idle state is mainly a user problem. i have on several occasions in my eagerness to start coding, added logics to...
As part of the solar system creation project i also need to be able to pull values from textures that i use as lookup tables that contain...
that sounds great. i think it may be nessesary to make a shared version also, as its not realy possible to know everything that people may want....
I think it would be good to allow the copying of state nodes. the copying and pasting of logics between state nodes, and the renaming or...
thank you so much for your reply. I think this is another area where the 2 part selection process causes some confusion. the "component renderer/...
I`m currently working on a project that requires me to generate a procedural solar system. I have 2 planet types that use procedural materials to...
i`m trying to make an object snap to grid function. there doesn't seem to be an implementation of unitys "round" function, or a maths absolute...
I`ll also be testing the new seeded random nodes, hopefully fairly soon.
very much looking forward to testing terra. i think i`ve said already that part of the project i`m working on is full planet procedural generation...