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DAAAANNNG! This is totally awesome - I've been working on something similar for a while, but it's nowhere near as complete as this is (and more...
My suggestion is you'd sample the volume of each sound once per listener, and then play the loudest. If you make the simplification that sound...
I actually do look like this. If people think of me as a blue-haired, hat-wearing, moustache man, they will recognise me if they meet me.
Hi everyone! In my work on a bezier path editor, I've been trying to create editor nodes that "pulse" or animate in some way to show that they...
That looks really awesome!
Cheers! I'm glad I stumbled upon this thread, because a I can imagine a similar solution could be applied to creating a navmesh that allows agents...
Just thought I'd butt in with a solution to the example of navmeshing/pathfinding on a moving surface (that pirate ship that was mentioned). You...
Hi Flipbookee, may have discovered a bug! (sorry for the lengthy silence, I haven't coded anything other than MATLAB for ages...) if you are...
It's looking pretty unlikely I'll have the time to finish my entry before the deadline - my life has suddenly tripled in busyness... Maybe I'll...
This is an early WIP - still a lot to do... I'm not happy with the basic shape and proportions yet, probably will lose the double tongue. And then...
@Frogames My idea is somewhat similar as well... I'll post some WIPs in a bit, but I've already made some progress on the sculpt! :D
Hmm - I have an idea for this one, might just compete this time! :D (if I get the time...)
I love that watching this video is, in so doing, piracy...
I think the answer as to what the sand does in the game from a design perspective, is that it visually reinforces the notion of going on a...
I'm no expert, but I think I can answer a few: 1 - no, I don't think you have to invert the green channel 2 - nope, quad meshes import fine I...
Maybe you could make the mouse tilt affect the gravity vector, rather than tilting the platform, as currently, it's really easy to cause the ball...
A list of notes could be pretty useful in addition to additions to the main page. If you want to avoid clutter, maybe have a "discussion" page...
Shhhh, you'll ruin the fun! :P
Guys and gals, check this out! [MEDIA] I've never seen such an indepth character creation suite - when are Unity going to implement something...
Do you think you could make this be dependent on physics materials, rather than tags? People use tags for a lot of things, and since each GO can...