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Thank's Bruno! We will take care of them..
Hello I want to share our entry for the Square Enix Latam Contest, we are finalist in the second round. The Square Enix contest has around 1020...
(y) Great!
Try to adjust the import scale, select your model from the Project folder and increase the number x10, when your meshes disapear is because you...
In Unity you import the models put them in your assets folder from your system. If you see your model in the inspector area it's correctly...
Upload your model, I can test it
It's strange. The scale may be the problem, try scale your imported object to 10 or 100.
Hi I don't know what do you mean with true and false. If is about visibility use the enabled property on the MeshFilter component of the child,...
Try to test your logic first with debug output, then code the coroutines. I hope you have it working soon.
Great news! Im a Mac user, but I will to stay tuned to test it!
Great news! I like to use this new version, I suppose this will be an update, right? Waiting for the API
Hi Good job! Sounds like a good idea, I hate monodevelop Your editor will run on Windows and Mac? You intend to sell it on the Asset Store?
http://unity3d.com/support/resources/example-projects/procedural-examples Yes, you need Mesh and MeshFilter classes, I recommend to you this...
Awesome!, it's looks simple and powerful. If this is suitable for mobile games with multiple splines I definitively want it!
The language is not the problem, you need to study de basis. If you want to learn in Unity, use UnityScript (Javascript is wrong :() ) In...
I think ande04b is right, if your controller have the collider attached make you sure it hasn't Trigger check enabled.
mmm I see the problem, you want to use your wait function like a Sleep function on a procedural programming language, the problem here is that...
Hi You have to acces to the particle emitter, you are calling like if ParticleEmitter was a static class try this, you need to get the component...
Another way to code a repeating function is with InvokeRepeating
Hi Your code has some mistakes, the timer doesn't work as you think. You have some ways to do it, this is one. Try this: