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Level 1 bump.
Hi guys, Our development involves diving into the Android platform when running Unity base Apks. We have stumbled upon a situation in which an...
@tclark Could you state what motion to photon latency have you achieved?
Every thing but the SBS UI works when you are SPSR enabled? So the shader rendering the object that should display the SBS does not support SPSR?...
@Jmschrack, @morshmelo That makes the three of us. Are you guys still doing two cameras configuration? @BrandonFogerty Any updates as to...
Hi guys, Using Unity 2017.1.1, we're getting 'Unable to resolve host "cdp.cloud.unity3d.com"' on our Android device. Anyone know what's this all...
Thanks buddy - I'll have a look.
You can use it if you have VR mode set and one of the VR SDKs set, as long as the android devices running the app supports it. Of course it needs...
@scottb Hey Scott - thanks for you answer! Do you know if this is something we could develop the support for our selves? And what would it...
Hi guys, I believe this question might need an answer from Unity support. We have our own AR SDK. So we control the cameras our selves and don't...
@MaskedMouse thanks for this info man - really helpful. I'm basically asking this because we don't want to use any of the currently supported...
That doesn't actually makes sense. Can you direct me or explain how did you come to this conclusion? I am not referring to a use of no SDK, but...
So from here: https://developer.oculus.com/documentation/unity/latest/concepts/unity-rendering/#unity-single-pass I got some more info. e.g I am...
Because the only thing you can know for sure from the message you've screenshot is that in Unity their is currently no support for SPSR on Android...
Thanks, but I am referring not to the use of Single Pass Stereo rendering but the implementation. When you say "The device has to support..." are...
Hi guys, We want to implement Single Pass Stereo Rendering on an Android device. Is this something we could create with strictly shaders or does...
True... Unityguys - even just being able to read can help quite a bit to avoid mixups, and I don't see how this would be a big change for you....
Hey buddy, Nothing specific I can recall. You do need to work with the profiler and optimise as much as possible. Graphic processing will get your...
@AndrewRH hey buddy, What container can be used to stream HLS in iOS devices? (and editor on mac?) Do you have samples or reference for tests?...
@christophergoy - is it included in 5.5.1?