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I have this problem as well. Reinstalling 2.8 and setting it as the default for .blend files resolved issue. If someone gets the .py working with...
If you are using HLSL you can do this: uint3 textureDimensions = 0;...
It is! I wonder if there is a way to get visual studio code to refer to it.
If you get math through the package manager it is precompiled as a dll in Library/ScriptAssemblies and you don't have access to the source. You...
Here are the ones I know of: [Enum(UnityEngine.Rendering.BlendMode)] _Src ("Source Blending", Float) = 1 [Enum(UnityEngine.Rendering.BlendMode)]...
Thank you bgolus. I reverse engineered keijiro's project and extracted the tasty bit. For future reference: vertex program v2f vert (appdata v)...
Hello. I am trying to calculate the view direction in a blit pass for a image effect; but I am having some trouble calculating the direction each...
I know this thread is very old; but it was the first result on my google search and I will probably forget how to do it and need it again so:...
I figured it out, vcam needs to be in the layer (eg. Character) that is rendered by the mainCam (the one with the brain) and same technique works...
I am trying to create some effects like dimming the background behind characters. In vanilla unity this is easy; at runtime just duplicate the...