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@UnityChinny thank you very much for the post, and the kind mention! I'd like to say no one is interested in burning you, either! I do hope that...
I'd like to report that there are quite a few regressions that seem to have occurred from an earlier version of MPPM 0.3 to 1.0. I just created...
Love hearing that we would ideally get 1 good way to do things soon! I just started a new project on URP, 6000.0.0b13 with the hope of trying...
That button isn't there. Anything else that could help diagnose the issue? On a fresh 2023.3.0b2 project I still get the allocation leaks. URP is...
I just downloaded 2023.3.0b2 and sadly it's still there :(
I've downloaded 2023.3.0b1 and sadly the issue is not fixed yet, a single 'enter playmode' in a fresh 3D URP project without touching anything...
Is there any ETA for alpha 19 without render graph memory leaks when entering playmode? the frequent memory leak mentions distract from any...
I may be wrong on this, but I believe this refers to the issues of the old c# versions that was only solved recently here. Starting with C# 11,...
Compatibility mode being enabled is "use the old rendering code, which is not render graph", disabling compatibility mode means "use render graph...
It's enabled by default. For the compatibility setting, go to project settings/graphics/pipeline specific settings/URP/Render Graph/Enable Render...
Yes! Specifically, I'm seeking to reduce an iteration cycle whenever an asset is spotted that needs adjustments, and making sure that assets can...
Yes, this is absolutely all I needed! And this is awesome. The main usecase was to create a mask field of the available rendering layers. This...
First, Thank you for the mass of responses to people's queries! It's encouraging to see activity on this topic. :) RenderersList does not allow...
I downloaded Unity 2023.3.0a18 today in hopes of trying the RenderGraph, but I'm getting memory leaks inconsistently when trying to enter...
Hello all, I've been experimenting with how to create a scriptable render pass that renders a specific collection of objects of any sort of...
Oh absolutely, I'd love to give it a spin - it's an active ambition of mine to reduce complexity for working with and editing assets. One thing...
Hello! I'd like to say this is looking pretty exciting - having a newer format than FBX to work with in Unity. I'd like to ask a few related...
Hello, I'm reading on the adjustments being made to RenderGraph and I wanted to express one experience I had trouble creating with the old...
Already did! :) https://issuetracker.unity3d.com/issues/references-to-the-script-in-the-console-are-hard-to-read-when-using-unity-light-theme...
Would love to know if you found a solution, I just found this out while starting a new 2023.2 project, and have failed to find any option to...