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Got it all working now. Again, thanks a million!
Before I do, please allow me to compliment you on your support! You guys rock! Our use case is as follows: We use an enterprise account to...
I noticed the custom scheme doesn't work on chrome on android anymore, so I have to use the applinks method. But what is the best way to use a...
Thanks for the swift response. What exact registry settings do we need to change? I do have registering the custom uri scheme in place. Anything...
Mmm, I guess you're right. I read it in multiple places so assuming that it was correct. But the again... assumptions remain the mother of all f...
Thanks for the help! But you're wrong. NSUserDefaults do map to PlayerPrefs:...
Hi there. We have a setup where we use a single code base to create multiple apps in different languages. In this setup we require multiple...
My app is developed using Unity3d (2018) and c#. The app is then build in Cloud Build for iOS. Now, I want to use a custom scheme to launch my iOS...
Same here. Found a similar thread from 2014:...
I downgraded by Xcode version to 7.3. Hope that helps!
Hi. We're using VS.NET Community 2017 and Unity Cloud Build to create our apps. One of our apps is still in 5.4.2f2. And recently our iOS builds...
He everyone. I have the same error but I'm not using the Reecorder plugin. Next to that, I'm not using xcode (just the editor, VS.NET and let the...
Never mind. Found out that actual size on publishing is the correct one.
Hi everyone. Given: two projects in Cloud Build, both having a target for iOS. One for inhouse distribution, one for the AppStore. Same code...
Anyone?
He guys. Can anyone point me to a code example how I can add an errorhandler in the new webgl loader page structure? I managed the old way easily...
Ok, thanks for that. Any thoughts on what that means? I can think of checksums in way that downloading the content could have been interrupted or...
Thanks. I now log everything via window.onerror but the source, line ,col and error parameters give nothing extra. Next step would then be to...
He guys. We have our webgl game hosted on IIS with configuration as set below: <remove fileExtension=".mem" /> <mimeMap...