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They always seem to post a release one day, then update the whats-new like a day later. Usually the page just doesnt exist for about 24 hours. Not...
0 changes to code Changed version to 2021.3.28f1 Recompiled Memory leak gone. Guess that settles what version im sticking on for a while!
Hi all, So this is an odd one. My game when run on 2021.3, memory sits around 1.3GB on launch. However, ive had reports since making changes over...
I have the same issue. To get round it I deleted my library folder. Then opened project. It opens ok. I then ensure I always close with a blank...
2022.3.1 seemed ok, then subsequent versions crash on startup for me with a shadercompile error relating to a Unity UI shader. I rolled back to...
Thanks! Must have missed that ;)
How does this compare to Steam Audio from a performance perspective. My main use case is occlusion and reverb based on geometry. It appears this...
Looks like this, at least in my case, was caused by Unistorm. By removing the render features for that, the crash no longer happened. I have...
Quick update to say this still occurs in the newly released 2021.3.17f1 build. It also occurs on 2022.2. I have raised a bug report, but im not...
I guess we should log a case with Unity, or hopefully they see this forum post.
This certainly could be the issue. I cleared out my Library folder and on the new version which didnt make a difference either.
So my URP game compiles fine on 2021.3.14f1. However, if I upgrade my project to either 2021.3.15 or 2021.3.16 it crashes during build. Looking...
My game was also working fine on a Steamdeck, but now immediately crashes. Not got any interesting logs yet though. Just +1ing this issue
Fixed it. Didn't like my Rendertexture having MSAA enabled on it, disabled the samples and its not erroring now
If I enable Unistorm fog and put the renderer feature in, I get constant errors saying: A non-multisampled texture being bound to a multisampled...
Same here on PopOS
Having the same problem here, and interestingly it occurs on my main dev machine, but does not occur on my laptop dev machine with exactly the...
Excited to see what you bring to Unity David. Please consider smaller, incremental updates rather than a long wait for all the bits you have been...
Love this asset. Would love some melee arms though rather than making them myself :)
You've already spotted that gamestrap didn't work correctly in the beta, release is out, and it also has the same problem. Its due to the...