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@Bunny83 Wow that's a very interesting approach with the Vector3PropertyWrapper and exactly the kind of thing I was wondering about. In the grand...
This is an age old "issue" that for some reason keeps on coming back and bugging me, and I know others have wondered about this aswell, and that...
Hi everyone! I'm excited to announce the release of my new asset SubRoutines on the Unity Asset Store. SubRoutines is a collection of public...
Ok this is very basic, I just had to close Unity and open it again and now it allows me to upload my asset. There should probably be a...
I have uploaded and updated packages in the past with no issue, but after updating the newer asset store tools (v11.2.0) it seems after validating...
For those that are getting all the errors in 1.4.1 and above every time you end the game running in the editor, add this to the gameObject that...
After reverting back to 1.3.0 which fixes the issues some have mentioned above, it now gives me a different error when using:...
If anyone else couldn't use this code because .CallOnce wasn't available, make sure to use: using UnityEngine.InputSystem.Utilities;
Awesome thanks, I changed both package-lock.json and manifest.json "com.unity.inputsystem" to version "1.3.0" and now everything is working fine...
Thanks for your help, really do appreciate it. When reverting to 1.3 (Just changing the version in manifest.json) I get: [ATTACH] I will be...
Like some others have said, mine is fine while running but as soon as I stop the game in the editor it throws all these errors: [ATTACH] I'm not...
TLDR: By switching the Geometry Type to polygons, now Physics2D.OverlapPoint returns what you'd expect [ATTACH]
If anyone is still having an issue with this (I have for the last 6 months or so, so I keep having to use Visual Studio instead), but this is the...
This makes so much sense I'm glad there's a logical explanation for it! I have never heard of decimal values being written with a comma instead of...
So I think this is what it is. I have written an entire "events" system for my game that I can write into the inspector. And it also uses a...
Oh my goodness I love you!!!! This is amazing. I just added the line like you said: System.Threading.Thread.CurrentThread.CurrentCulture = new...
This is the weirdest thing I have ever seen. To keep things simple I have tested on 12 different computers now in the UK (with much help from...
Hi all! Coming to the forum is usually a last resort for me, but I've come to a wall after trying everything I can think of to fix this issue. So...
Ah! I found it. Just incase anyone else has this question you can switch on a materials "Keyword" like so:...
Hey, I have just bought the asset I just have one small question. Is it possible to add the component and apply effects purely through code? I...