A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi I'v created app for kids (contains in-app purchases & AdMob based ads) - for the in-app purchases part I'v created parental gate - and that's...
Hi I'm little new to iOS so meybe I do some common mistake but: I use OpenIAB to do inApp purchases (for various reasons I want to stay with this...
Hi We experience very strange crash on Android device (android 4.4.4, Tegra K1, 4GB of RAM) callstack (always) is: I/DEBUG ( 141): *** ***...
Hi I'm upgrading project from 5.1 to 5.3.1 - any changes in deferred decals + lightmaps combo ? (previously it was impossible to light defered...
There is another bug in 5.2.2.f1 (I have no time now to create repro case) - If you use occlusion culling, then in 5.2.2.f1 all the shadowcasting...
Well it was quite a LOT of work to add this feature but I'v ended with FFmpeg converted to js (using emscripten) (basic idea from this site:...
Hi (in unity Unity5.1.3p2, windows) I have pretty standard setup - main menu level & some game objects (occlusion - 0kb), then LoadLevelAsync...
The first one uses native plugin that is forbiden in WebPlayer/WebGL The second one is of iOS/Android only And the third one just captures FRAMES,...
Hi I thought I'd ask ... It is possible to record short video sequence inside unity ? I have an app (WebPlayer currently, will be WebGL soon)...
Hi Are there any known issues with per-vertex color specified as MeshRenderer.additionalVertexStreams when target is OpenGL (Unity 5.1.3p2 -...
From my perspective latest version of chrome broken something - my project now crawls at ~35 - 45 FPS in chrome, comparing to ~50 FPS in previous...
AFAIK threading is not supported in current version of unity WebGL ... browsers needs to be updated first with new technology to support...
Hi How to force High performance graphics processor in my game distribution ? I'v see that unity player that I use...
I know tkat, but I want to avoid this for portability reasons & code maintance quirks (having 2 separate complex shaders leads to x2 work when...
GL_EXT_gpu_shader4 is NOT OpenGL 4 extension, AFAIK it was present as part of OpenGL 2.xx extensions set, it's here from the year 2006, all...
Hi I have a couple of fragment shaders in my game that uses LOGICAL operations on int/uint type. The game targets DX11 hardware and on PC runs...
My shaders are done in CGINCLUDE blocks to, so no problem with this, it only adds me more work that just simple #ifdef/#endif
AFAIK for now it is impossible to do any skinning replacement in unity. For DX11 (and next-gen consoles ??) (when GPU skinning is enabled) Unity5...
Hi As I'm porting our game to linux I'v met following obstacle: OpenGL needs all the shaders to be #pragma target 3.0 and since we have A LOT of...
Read the documentation once again ;) In context of WebGL C++ plugin means that you may add valid c++ code, and emscriptem will translate it int JS...