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UDP packets can be dropped, arrive out of order, and get duplicated. TCP is built on top of UDP and adds lots of logic to try to prevent these...
Hello, So I've run this test by changing the match host config in the Network Manager: us1-mm.unet.unity3d.com Create...
Hello, Got a strange thing going on where I have hit the 20 CCU limit testing locally. I've not got any unity instances or any builds of my game...
Who are you? I'm a programmer who works full time in the games industry using Unity Engine professionally for about 3 years now. What kind of...
If your terrain is procedurally generated you could use System.Random with a seed int value which gets sent into a client RpcCreateTerrain(int...
Hello, I'm wondering if I can get an update from the Unity Multiplayer team on when the multiplayer matchmaking service...