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I am working on cutting meshes. What am I exactly trying to achieve is that: Input - two meshes(procedurally generated of course) Output - three...
Hi Tom, I am currently working on some mountains for my project and found your plugin very usefull, however I am facing some problems probably...
Many thanks! It's high time I got rid of my thousands of animation.speed lines! Well done Voxel
Hi, I am trying to DrawRay() from Camera.transform to Input.MousePosition. I know that drawing ray is not like drawing line, I have to determine...
Yeah. IsTrigger should be checked. Note that they will only be used as triggers, they will detect collision but they won't do anything apart from...
One way is to attach a script to each of your colliders with OnTriggerEnter(Collider other) implemented. And when other collider triggers any of...
example source code of what? My issue was mostly about setting up the components of both player and enemy and as I said they should be...
non-kinematic rigidbody with gravity , drag set to 1 and increased mass did the job. Thanks for help :)
I have got a gameObject for enemy with children empty objects that contains box colliders(for attackArea, for chaseArea, for LookAt Area). I want...
Using OnTriggerEnter.
Well it does, but if I uncheck isKinematic I can move my enemy (for example I am at the tunnel and he is standing at the entrance, I can just...
About the problem: I have got a Player that has two scripts attached(PlayerController and Entity), a rigidbody(isKinematic checked, no gravity),...